Tournament Rules

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  1. The tournament will be played under the laws of the game of Rugby Football; as framed by the International Rugby Board, and as accepted by the United States Rugby Football Union.
  2. As these are High School players, and we want no conflict or delay on match day, permit us to point out now: These fields tend to be dry and somewhat hard at the end of April. Molded soccer style shoes or blades are good. Rugby-specific boots are good. Football shoes are bad. If your players must wear football shoes, have them remove the center toe stud before their arrival! Only iRB-approved gear will be approved (no NBA-style sweatbands, no batting gloves). No jewelry, necklaces or hard plastic braces are permitted. Mouthguards are required. Gear will be for sale on site from International Athletics www.iarugby.com.

  1. Match start times and duration as distributed will be posted on the Master Schedule Scoreboard. Tournament organizers can change the duration or start time of a match, due to weather, or any other unforeseen condition. Confirm/consult the Master Board (near the International Athletics trailer) for any and all possible game day changes.

  1. Due to the compressed schedules on Saturday, a traditional pre-match ritual “haka” prayer/dance will NOT be permitted, but Tournament Organizers would like to encourage well-disciplined rituals on Sunday. Participants must remain on their side of the 10-meter line, and must not include taunts such at throat-slitting gestures. Offenders will draw a penalty to start their match.

  1. The exact shape of the various competitions will be defined as commitments come in. In general: The better one does over two matches (each 45-minutes long) Saturday, the later the start, and the longer the single match Sunday. Coaches/Captains can mutally agree on Sunday’s match duration. Consult the Master Board, prior to leaving Saturday, for Sunday match times and opponents. Call Ray Schwartz at 916-524-8928 if you must.

  1. Report to your field 15 minutes prior to scheduled kick off. A map of all pitches (Numbered 1 thru 4) will be posted at the website. Clubs failing to field a team 10 minutes prior to the scheduled kick-off time, or failing to take the field at Kick Off time, are subject to start play with a Penalty Against, or at worst, a forfeit loss. Games will start and end at the referee’s whistle just after a hooter blast..

  1. At the PCIT, you will be required to complete a final roster prior to your first match. Players cannot be added, or allowed to jump from one team to the next. New players cannot be added for the second day of play. Front row eligible players must be identified (asterisk), with a minimum of 5 recommended.

  1. All players are required to be CIPP registered with USA Rugby. It is the players/coaches/clubs’ responsibility to provide CIPP info to us.

  1. At team check-in, 1 hour prior to your first match, all teams should present a binder displaying each player’s personal photo ID that can be linked to CIPP info provided, as well as to a name on the roster. It will be fine to merge CIPP info onto the team roster, but not necessary.

  1. Club binder: A Club Administrator should produce and carry a binder with the USA Rugby CIPP list printed out, and with copies of all photo IDs, which could be produced if a player’s age is challenged. All players must carry personal health (medical) insurance. A copy of each individual’s Health Insurance, along with Emergency phone numbers, should be kept in the binder as well.

  1. Eligibility: College students are NOT eligible. Having played DI or DII Men’s Rugby renders a player ineligible as well. A player must be 18 years or younger on September 1, 2008 (Players are eligible if they have not reached their 19th birthday by the start of the competitive season September 1st), and be CIPP registered with USA Rugby if from the USA. If a player’s age is challenged, it is the responsibility of the challenged player to prove his/her age. If unable to provide proof of age, the player will not play for the rest of the tournament. If the player has played a match while unable to provide proof of age, the player’s team will forfeit that match. Any US team playing non-CIPP players, or college students, will forfeit their match.

  1. Teams are not permitted to “borrow” players from other teams, or add players, without authorization from the tournament committee.

  1. All coaches and reserve players need to remain in the designated area while play is on. Any coach or player that violates this rule is subject to disciplinary action.

  1. Substitutes: Free substitutions are allowed, subject to the consent of the referee. Once a player has been removed, he/she may return to play.

  1. Players must remain behind ropes (or behind fence if Field 1), until ready to substitute. Subs first report to the Match Commissioner (midfield), then to the nearby Touch Judge, prior to proper insertion. TJs will signal to the Ref. The Ref then gives permission to subs to enter the playing area. Only after scores, or before lineouts or scrums form (not during penalties). Subs are best to report to the TJ immediately after scores, or well prior to the formation of a lineout or scrum. Play will not be delayed for substitutions.

  1. Coaches must never step onto the field of play, unless invited by the match official. Maintain a positive attitude at all times. Zero Tolerance will be shown for Foul Play and Foul Language!

  1. At the end of any match, if two teams are Tied, the first tie-breaker will be

  • tries scored.
  • The next tie-breaker is numbers of red cards issued,
  • the next being yellows.
  • If a match remains tied, sudden death drop kicks from 15 meters in front of the posts will be attempted. The referee will toss a coin to decide which team will kick. The team winning the toss decides if they, or the other team, shall kick first. Any player on the field at the full time whistle is eligible to kick. One kicker per side per round, with new kickers each round, until the first miss.

  1. Sin-Bin. A sin-bin will be used throughout the tournament. A player may be sent for a minimum of 5 minutes to the sin-bin. Any player facing a Yellow Card twice in the same game, will automatically see the card elevate to a Red. The player will be done for the day, and the player’s team be required to play one short the remainder of the match. Any player sent to the sin bin twice in the same day for Foul Play (Law 10), will see the second Yellow automatically elevate to a Red Card, and not be allowed further participation in the tournament.

  1. Red card. If a player is sent off during a match, the player cannot be replaced. The team will play with reduced numbers for the rest of the match. The player will be suspended for the remainder of the tournament (unless the Red was earned from two Yellow Cards were not involving Foul Play). Referees must report all Red and Foul Play Yellows to the Master Scoreboard.

  1. The referee’s ruling is final. Any appeals regarding rules or laws violated should be submitted to a Tournament Director.

  1. In the event of delay due to injury, weather, etc. the Tournament Committee has sole discretion on changes to match times, and to cancel or reschedule matches if and when necessary. It is each club’s responsibility to confirm match times on the Master Board.

GENERAL RULES

  1. All teams & players must respect our time accessing San Jose State University campus and its facilities. Please, treat this time, and all people we encounter, with special care and courtesy!

  1. All teams & players must secure their valuables brought to the tournament. The tournament organizers are not responsible for loss or damage to any property. Theft, unfortunately, can happen. Be careful and act responsibly.

  1. We offer a large area in the center of the track to spread out and set up camp. There is NO SHADE. We encourage clubs to bring tents. The Tournament Committee will provide ample trashcans, and regular trash service. Please drain liquids from containers, and remove screw caps, when discarding waste. Please inform field marshals if trashcans are in need of emptying.

  1. All coaches and/or administrators are responsible for the behavior of their players and fans, both on and off the field.

  1. Basic First Aid will be provided to injured players. When required, an ambulance will be summoned. A designated team official must accompany the injured player to hospital. At the request of the team, ice will be provided for injuries. Each club is encouraged to bring a sports trainer. The Tournament will have 4 athletic trainers and an orthopedic surgeon on site throughout.

  1. Unlike in the past at Stanford, icewater will NOT be provided, though ice and water will be available at a modest cost.

  1. A selection of food vendors will be present, offering healthy choices for fans and players alike. Please honor them with your business.

  1. Parking is limited. We encourage carpooling. Parking will cost $8 per car, $20 per RV, $40 per bus. Cars will be permitted to exit and re-enter once each day without having to repay.

  1. Alcohol or smoking is not permitted on the school grounds.

  1. Abusive and/or unruly behavior will not be tolerated. Any incident on the field will be handled by the assigned referee, the Field Marshal, and/or the Chief Referee Coordinator. Incidents off the field will be handled by the Tournament Committee. Tournament organizers have the right to ask anybody who is creating a disturbance to leave the grounds immediately.

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